Base Defense
My current project which started as a test to create an A* pathfinding algorithm. I did successfully create the pathfinding but as I continued to develop the project I decided it would be better to use built in navigation meshes. This game is an attempt at combining base and tower defense genre’s with twin stick style gameplay. It will feature cooperative play, base building, base defense, multiplayer, and most importantly twin stick shooting. This provide a high action exciting experience for people of all skill levels and different game play styles.